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by: ShaneFenham
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Word Count: 612
In World of Warcraft Hunters are the specialist wild beast tamers. They are supreme in all outdoor survival skills and talents. Their use of ranged weapons makes them supreme marksmen. Their outdoor mastery includes the use of pets to fight at their side and tracking of various units so they can either attack or defend with high precision. They also have the ability to melee fight if the need arises, and can set a range of traps to immobilize enemies. And to access even more abilities they can also assume the aspect of beasts like the hawk and the monkey.
1. Their best ability is their expertise with ranged weapons. They have 4 stings types in their arsenal of shooting abilities which they use to de-buff their enemies, and also have shots like Arcane Shot, Auto Shot and Steady Shot.
2. Melee fighting: Hunters can close fight but not in the same league as warriors. Useful to have if target gets too close or pet is impaired due to a spell or busy with other targets.
3. Combat pets the most important tool in their arsenal giving the hunter additional damage per second and tanking support as well as maintaining aggro received to a minimum.
4. Traps: Hunter can use up to 5 traps at their disposal for crowd control, and to mete out damage. Traps have a cool down period of 30 seconds though once one is set another can be set up right after. Traps include:
Freezing Trap - freezes approaching enemies.
Frost Trap - Slows enemies up to 60% in area where trap is set.
Immolation Trap - Burns enemies over 15 sec period.
Immolation Trap - Burns enemies over 15 sec period.
5.Aspects: this is an ability which is only exclusive to hunters. It empowers them to assume aspects (or characteristics) of 7 different kind of animals. At any one time only one aspect can be active. They are most useful for the hunter depending on what kind of combat he or she is about to engage with. A good hunter will know just which ones to implement given the combat situation or mob they are faced with. The seven available hunter aspects are as follows:
- Aspect of the Monkey: This can increase the chance to dodge by 8%.
Aspect of the Hawk: Increases "ranged" attack by "x" amount depending on level.
Aspect of the Cheetah: Can speed up the hunter speed by 30% but can also daze him for 4 seconds if suffering damage.
Aspect of the Beast: Allows hunters to become undetectable.
Aspect of the Pack: The hunter and his/her group assume the characteristics of a pack of cheetahs, increasing all their movement speeds by 30%. When a pack member takes damage, it will daze them for a 4 second period.
- Aspect of the Wild: The Hunter and his group take on the characteristics of the wilderness, gaining +X resistance to Nature damage.
- Aspect of the Viper: Regenerates mana equal to 55% of his intellect every 5 seconds
6. Tracking Can track 8 types of creatures or items in the game. Only one can be acive at a time. Type of beings they can track are: Beasts, Humanoids, Undead, Hidden, Elementals, Demons, Giants, and Dragonkin.
Being a hunter is fun due to the diverse things it can do. It's the best solo class there is on a par with Warlocks if not better. You should be able to decide if this is the class as soon as you reach level 20 by which time you will have a fair idea if you enjoy playing it. Of course if you like grouping with others, this is not the best class for it but there are still plenty of Hunters who group well.
James Ross is a currently active World of Warcraft player and guides buff as well as webmaster of the World of Warcraft Guides site.